﻿-------------------Code marker-------------------
Marker of the code and variables.
----------------------v0.1-----------------------------
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An indispensable tool for modders, and researchers of hidden fitches.

Code marker is best used to search for unused functions, and various actions (opening doors, special moves, destruction of objects...) which are difficult to debug.

The marks are placed in the memory of the console / emulator.
You can start marking at any convenient moment:
 1. Start markup when starting the game.
 2. Start markup now.
 3. Start the markup from savestate loading.
 4. Start the markup from specified PC position.

* For details about working with the program, see the manual: "Code marker.doc", "Code marker.pdf".
----------------------v0.2-----------------------------
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 Numbering of stored marks is added.
 RAM patcher is added.(the data size is calculate automatically)
----------------------v0.3-----------------------------
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 Fullscreen button is added in to the emu window.
 Starting the emu window in the center of the screen is added.
 Fixed some GUI errors.
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* Markup through HLE and BIOS can differ.
* Correct start of markup is guaranteed with the next bios: SCPH1000.BIN, SCPH7502.BIN.
* Correct work of the emulator is guaranteed only on Windows XP.
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Author by Mr2.
e-mail: rgcorpsoft@gmail.com
Website: http://rgcorp.ucoz.net/
